Origins

Currently registered origins: 30

The character is not human and probably not from Earth or at least Earth-616. The Marvel Multiverse features all sorts of different alien races. The most common of theseKree, Skrulls and so on-have their own entries. If the character doesn't fit one of those, then this origin applies.

The character is a member of the Kree, a humanoid race from the planet Hala who formed the interstellar Kree Empire in the region of space known astheLarge Magellanic Cloud. They resemble humans but are stronger and tougher. Many of them have blue skin, but a good number of them have pink skin. The air on Hala has much more nitrogen in it, and Kree who are raised in it (or something like it) have a hard time breathing the air on Earth.

The character is a member of the Shiar, an avian humanoid race from the planet Chandilar who formed the interstellar Shiar Empire in the Shi'ar Galaxy. They resemble humans but are much stronger and have feathers instead of hair on their heads.

The character is a member ofthe Skrull, a reptilian humanoid race of shape-shifters who formed the interstellar Skrull Empire. In their natural form, they have green skin, red or green eyes, pointed ears and furrowed chins. They sprang from the planet Skrullos in the Andromeda Galaxy. The original Skulls could not shape-shift, but the Celestials experimented on them to form Eternal Skrulls and Deviant Skulls, much like they did with humans on Earth. The Deviant Skulls became the dominant form of the species, driving the originals to extinction.

The character is a member Homo mermanus, a variant race of humanity. Atlanteans breathe water through gills on both sides of their neck, and they cannot breathe air for longer than ten minutes. If they live in the Atlantic Ocean, they likely have blue skin and hail from Atlantis. If they come from the Pacific Ocean, they likely have green skin and live in Lemuria.

The character is a member of Homo descendus, a variant race of humanity created by the Celestials. They are scattered across Earth, but they mainly live in underground cities beneath the Pacific Ocean, close to Lemuria. Only one hundred Deviants were originally created, but many more have been born over the millennia since then. They vary a great deal physically, coming in all sizes, shapes, colors and textures. Each is born with a unique physical mutation, and they have the latent genetic ability to develop powers, much like mutants. Eternals are compelled to kill Deviant mutates as part of their principle "Correct excess deviation."

The character is a member of Homo immortalis, a variant race of humanity created by the Celestials. They are scattered across Earth, but their headquarters lies in the city of Olympia, high in the mountains in Greece and folded into an echo dimension. Some live on Titan (a moon of Saturn) instead. The Eternals live by three principles: Protect Celestials. Protect the Machine (a sentient A.I. deeply connected with the Earth). • Correct excess deviation. Only one hundred Eternals were originally created, and only two have been born since: Thanos and Eros. The character is either one of the lesser-known one hundred or a new Eternal brought to life through extraordinary means. Through a ritual usually initiated by the Prime Eternal (their official leader), Eternals can be called to be part of a collective being known as the Uni-Mind.

The character's powers arise from high-tech devices that are well beyond the limits of modern-day engineering. This can come in many forms.

The characteris an artificial person. Their body (when they have one) is made of plastic, metal and circuitry rather than flesh and blood. Their powers come from technology embedded in their artificial body.

The character wears a high-tech suit that grants them powers. When the battle suit is removed, the character no longer has access to the powers it grants. They are entirely or at least mostly-normal underneath. Most characters with this origin have the Extreme Appearance tag when wearing their battle suit.

The character has high-tech, surgically em bedded implants that grant them powers. These cannot be removed without great care or pain. If the implants are obvious, the character getsthe Extreme Appearance tag. Otherwise, the implants have been hidden inside their body (as with the lacing of Wolverine'sskeleton with adamantium) and might be visible only when in use (like when Wolverine uses his claws), if then.

The character uses Pym Particles (named after their inventor, Henry Pym) to dramatically grow or shrink in size. After long-enough exposure to Pym Particles, many people are able to generate such particles on their own without the need of externalaid. They may still need to use extra Pym Particles to reachextremely large or small sizes.

The character is a member of Homo sapiens inhumanus, a variant race of humanity genetically engineered by the Kree. Formillennia, they lived isolated from the world, but they emerged in recent years, led by Black Bolt. All Inhumans carry a latent gene that can be activated by the Terrigen Mist. The explosion of a Terrigen Bomb spread the mist across the entire planet, revealing that many humans (including Kamala Khan) had Inhuman genetics. Black Bolt was later forced to destroy the Inhumans, leaving few outside of the royal family alive. The character isone of those rare In humans who survived.

The character's powers arise from supernatural means. There are many different traditions within magic, each with their own teachings.

The character is able to use chaos magic, which allows them to bend reality to theirwill. It stems from the ancient god Chthon.

The character taps into (or is cursed by) the powers of Hell. They may be a native of one of the Nine Circles of Hell, or their powers might simply come from a Hellish source.

The character's powers arise from the study and practice of sorcery.

The character is some kind of monster. They may have a human form—or may have once been human-but they get their powers from their unnatural monstrousness.

The character was once alive but was embraced by a vampire and has risen from death as a vampire too. They can transmit this magical disease to victims of their choosing. When a character becomes a vampire, they go up one rank and gain the listed tags, traits and powers. They do not gain any additional powers or traits from this bump in rank, but they do gain 5 ability points and add +1 to their damage multiplier. If they have the Heroic tag, they also add 1 totheir Karma.

The character is afflicted with lycanthropy, a magical disease that causes them to take on the shape of a werewolf during the three nights of the full moon. They can transmitthis magical disease to victims of theirchoosing who survive their attacks. When a character becomes a werewolf, they gain the Lunar Transformation and Alternate Form tags. When the character takes on their werewolf form, they go up one rank and gain the rest of the listed tags, traits and powers. They do not gain any additional powers or traits from this bump in rank, but they do gain 5 ability points and add +1 to their damage multiplier. If they have the Heroic tag, they also add 1 to their Karma. When they return to human form, they lose the benefits of their werewolf form The character can switch forms voluntarily at any point— except during the three nights that the moon is at its fullest. On those nights, while the moon is above the horizon, the character must transform into a werewolf and is ruled by their animal nature. They cannot help buthunt and attack any people or creatures they come across, no matter if they are friend or foe.

The character's powers spring from them being a member of the subspecies Homo superior. They have a latent X-Gene that grants them powers, often triggered at adolescence.

The character is a creature or person of myth and legend. While they may appear human, they are something else.

The character is a member of the Asgardian people, resembling the Norse gods. They call Asgard their home. The character can be one of the many gods who have been named throughout history, or they can be one of the lesser-known gods of Asgard. They should choose something that they are the god of.

The character is a member of the Olympian people, resembling the gods of Ancient Greece and Rome. They call Olympus their home. The character can be one of the many gods who have been named throughout history, or they can be one of the lesser-known gods ofOlympus. They should choose something that they are the god of.

The character's powers come from long hours of practice. Their intense focus grants them abilities that would astonish most people.

The character has been possessed by a Spirit of Vengeance. Their purpose is to find sinners and impose penance. When a character becomes possessed by a Spirit of Vengeance, they gain the Alternate Form tag, which they can use voluntarily at any point. When the character takes on their Ghost Rider form, they gain access to the listed tags, traits and powers. When they return to human form, they lose the benefits of their Ghost Rider form.

The character has bonded with one of the Klyntar, a race of alien symbiotes created by the alien god Knull. Most ofthese creatures on Earth display spiderlike powers. When a character bonds with a symbiote, they go up one rank and gain the listed tags, traits and powers. Any remaining powers they select are often from the Spider-Powers set but do not have to be. Many symbiotes havethe Disguise power. If thesymbiote is Venom or one of its progeny, Spider-Man (Peter Parker) cannot gain any benefits from his Spider-Sense power against the bonded character.

The character has developed powers but is not entirely sure how. It could be that the player or the Narrator knows, but the character does not, or maybe nobody else does either. Astonishing things happen all the time in the Marvel Multiverse, and there's no way to classify them all. Thesourceofthese powers may be explained in time. It could turn out that the character actually has a standard type of origin, or it could be that they have an origin that's utterly unique.

The character's powers arose from a scientific experiment or accident that's hard —if not impossible to reproduce. Often, they had the latent genetic potential to develop powers and were somehow exposed to the right triggers-which would have likely killed most other people. These kinds of characters are sometimes called mutates. The difference between a mutate and a mutant is that a mutant's powers come to them naturally, but a mutate's powers require a triggering incident that might never happen. In this sense, Inhumans are all mutates who share a gene with a known trigger: the Terrigen Mist.

The character has a genetic mutation that gave them powers once they were exposed to enough gamma radiation, transforming them physically. This often gives them a monstrous appearance and changes their coloration drastically, usually to green, although some become red or fore as we they can often transform back into their original