Marvel Multiverse Tools

Blade

Blade
Biography

Real name: Eric Brooks

Height: 6'2

Weight: 215 lbs

Gender: Male

Eyes: Brown

Hair: Black

Size: Average

Distinguising Features: Back TattoosFangs

Occupation: Adventurer

Origin: Monstrous: VampireSpecial Training

Base: Mobile

History

Eric Brooks' mother was attacked by a vampire while he was still in the womb. She died, but he survived, transformed into a half vampire. As a dhampir, Brooks has all the strengths of a vampire, but none of their weaknesses. Aided by his powers, he underwent extensive training in swordplay and acrobatics, vowing to rid the world of the kind of monsters who killed his mother. Blade has teamed up with other super heroes from time to time, but he's never lost sight of the goal which has driven him his entire life. No one poses more of a threat to the vampire world than him.

Personality

Blade is a no-nonsense operator focused on his grim mission to rid the world of the undead. He can sometimes come across as cocky, but he can be warm to his allies and friends, though he has little time to make either.

Stats

Rank: 4

Karma: 4

Health: 90

Damage Reduction: 2

Focus: 90

Damage Reduction: 0
Speed

Run: 5

Climb: 3

Jump: 3

Swim: 3

Swingline: 0

Flight: 0

Initiative: +3

Abilities
Ability ScoreDefense ScoreNon-combat checks
Melee7178
Agility4145
Resilience3133
Vigilance3133
Ego2122
Logic1111
Damage

Melee: (dMarvel * 5)) + 7

Agility: (dMarvel * 5) + 4

Ego: (dMarvel * 4)) + 2

Logic: (dMarvel * 4)) + 1

Traits & Tags

Type: trait

Effect: The character knows how to handle themselves better than most. They have an edge on Melee attacks against enemies of Rank 1.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character can react quickly in combat. This grants them one additional reaction each turn.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character knows someone with access to and knowledge of a particular field. The connection could be a reporter, a police officer, a politician, a mobster and so on. By making an Ego check, the character can call on their contact to provide help in the form of clues, information or resources. The Narrator determines the TN of the Ego check based on the favor requested. This trait can be selected multiple times, using many different types. These include Celebrities, Community, Criminal, Espionage, Military, Outsiders, Police, Professional, Sources, Super Heroes and so on.

Restriction: N/A

Related: Super Heroes

Type: trait

Effect: The character never gives up, even when they feel like they're at their worst. While demoralized, they do not gain trouble on all actions, though they still cannot maintain concentration or spend further Focus.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character is stronger than regular humans. Treat them as one size bigger for lifting, carrying, swinging and throwing things. (This does not stack with other factors.)

Restriction: N/A

Related: N/A

Type: trait

Effect: The character has an additional origin. This trait can be selected multiple times, but each time must be cleared with the Narrator. Take care to make sure that the origins make some kind of sense when combined together.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character is extremely brave. They have an edge on any action checks required to deal with fear.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character is some kind of monster, often of a type spoken of in legend. They have an edge whenever they attempt to intimidate someone.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character knows how and where they can buy and sell hard-to-find and potentially illegal things.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character is technically dead—although presumably still able to interact with the rest of the world in some way. They might be a vampire, a ghost, a zombie or even a brain floating in a jar.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character acts heroically. They help people in need, and they do their best not to kill (even with people who might deserve it)

Restriction: The character cannot also be Villanous

Related: N/A

Type: tag

Effect: The character casts no reflection, and their image cannot be captured by cameras.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character's real identity is known to the public. This can make it easier for them to ask their friends and family (and even strangers) for help. Unfortunately, it also makes it easier for their enemies to find them and even to threaten those same friends and family.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character is known for owning and using a specific type of weapon, like Hawkeye's bow or Elektra's sai. This tag can be taken more than once, but each time must be with a different weapon.

Restriction: N/A

Related: Sword

Powers

Description: The character is an ace with ranged attacks.

Duration: Permanent

Effect: The character adds +1 to their Agility damage multiplier, and they gain a +1 bonus to Agility checks other than attacks.

Description: The character heals amazingly fast.

Duration: Permanent

Effect: At the end of the character's turn, they regain Health equal to their Resilience. (This works outside of combat too, quickly bringing them back to full Health.)

Description: The character is superhumanly strong.

Duration: Permanent

Effect: Treat the character as one size bigger for lifting, carrying, swinging and throwing things. They also add +1 to their Melee damage multiplier, and they gain a +1 bonus to Melee checks other than attacks.

Description: Time seems to slow down for the character, making it easy to dodge enemy attacks.

Action: Reaction

Trigger: An enemy makes an attack against the character's Agility defense.

Duration: Instant

Effect: The enemy has trouble on the attack.

Description: The character is protected as if by steel.

Duration: Permanent

Effect: The character gains Health Damage Reduction 2.

Description: The character finds a weak spot and exploits it.

Action: Reaction

Trigger: A Fantastic success on an attack using the character's weapon that deals at least 1 point of damage

Duration: Instant

Cost: 5

Effect: The character makes a Melee attack against the target's Resilience defense score. If the attack is a success, the damage it does ignores Health Damage Reduction. On a Fantastic success, the target suffers double damage and the weapon's special effect.

Description: The character's weapons lash out!

Action: Standard

Duration: Instant

Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target). Make a single Melee check and compare it to the targets' Melee defenses. On a success, the affected target takes half regular damage. On a Fantastic success, the affected target takes full damage, and the character can make a bonus attack with this power against any target within reach, with the same effect.

Description: The character channels their rage into a devastating blow.

Action: Standard

Duration: Instant

Cost: 5

Effect: The character makes a close attack with an edge. For this attack, add +1 to the character's Melee damage bonus for every 2 points of Focus they spend. On a success, an affected target takes that total damage. On a Fantastic success, an affected target takes double that total damage and suffers the weapon's special effect.

Description: The character's weapons smash into the foe.

Action: Standard

Duration: Instant

Cost: 10

Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target. Make a single Melee check and compare it to the targets' Melee defenses. For these attacks, add +1 to the character's Melee damage bonus for every 2 points of Focus they spend. On a success, an affected target takes half that total damage. On a Fantastic success, an affected target takes full damage and suffers the weapon's special effect.

Description: The character hews a path through their foes.

Action: Standard

Duration: Instant

Cost: 15

Effect: The character makes a Melee check and compares that against the Melee defense of every enemy within their reach. Any enemy the attack succeeds against takes half regular damage. On a Fantastic success, those enemies take full regular damage instead and suffer the weapon's special effect. The character may then pay 15 more Focus to do the same thing again-before which they can move up to half their Speed with whatever is left from their normal movement action. They can keep doing this until they run out of Speed or Focus. Each target can only be affected by this attack by this character once per round.

Description: The character strikes a felling blow.

Action: Standard

Duration: Instant

Effect: The character makes a close attack. If the attack is a success, the enemy takes regular damage. On a Fantastic success, the enemy takes double damage and suffers the weapon's special effect.

Description: The character assaults a foe with a tornado of whirling attacks.

Action: Standard

Duration: Instant

Cost: 5

Effect: The character makes an Agility check and compares it against the Agility defense of every enemy within their reach. If an attack is a success, the enemy takes half regular damage. On a Fantastic success, the enemy takes full damage and suffers the weapon's special effect.

Description: To be twice as sure.

Action: Standard

Duration: Instant

Effect: The character makes a ranged attack against an enemy within 2 spaces. If the attack is a success, the enemy takes regular damage. On a Fantastic success, the enemy takes double damage and is bleeding.

Description: Ouch!

Action: Standard

Duration: Instant

Cost: 15

Effect: The character makes a ranged attack with trouble on an enemy within the weapon's range. If the attack is a success, the enemy takes double normal damage. On a Fantastic success, the enemy takes triple damage. Either way, if the enemy suffers any actual damage, they are also stunned for one round.

Description: The character shoots from the hip with deadly speed.

Action: Standard

Duration: Instant

Effect: The character splits their attack to make two ranged attacks against separate targets (or they can focus a single attack on a single target. Make a single Agility check and compare it to the targets' Agility defenses. On a success, an affected target takes half regular damage. On a Fantastic success, an affected target takes full damage and is bleeding.

Description: The character takes aim and shoots with deadly accuracy.

Action: StandardMovement

Duration: Instant

Cost: 5

Effect: The character makes a ranged attack against an enemy at least 20 spaces away. If the attack is a success, the enemy takes regular damage. On a Fantastic success, the enemy takes triple damage instead.

Description: The character keeps shooting at the target.

Action: Standard

Duration: Instant

Cost: 5

Effect: The character makes a ranged attack on an enemy. If the attack is a success, the enemy takes regular damage. On a Fantastic success, the enemy takes double damage, and the character can make another regular ranged attack on the same target.