Marvel Multiverse Tools

Ghost-Spider

Ghost-Spider
Biography

Real name: Gwen Stacy

Height: 5'5

Weight: 125 lbs

Gender: Female

Eyes: Blue

Hair: Blond

Size: Average

Distinguising Features:

Occupation: Student

Origin: Weird Science

Base: New York

History

On Earth-65, teenager Gwen Stacy was bitten by a genetically engineered spider and gained spider-based powers. Soon after, she became her world's costumed crime fighting Spider-Woman. In an early adventure, she battled her friend Peter Parker-who had not acquired spider-pow-ers in this universe but had turned himself into the Lizard in an attempt to become a hero like Spider-Woman-and accidentally killed him, a mistake she has been trying to make up for since. After being drawn into the multiversal battle of Spider-Totems against the murderous Inheritors, Stacy began traveling among worlds, particular between her own and Earth-616. After surviving the battle with the Inheritors, she took on the name Ghost-Spider. Her identity has become public in her universe, but she enjoys the anonymity she often finds in other worlds. At one point, Stacy lost her spider-powers, but she regained them after bonding with a sentient costume made of synthetic spiders. She also has pendant/bracelet called the Ticket to the Multiverse that allows her to move between worlds.

Personality

Stacy is smart and friendly, an independent free spirit who enjoys playing drums in her rock band, the Mary Janes. Growing up the daughter of police detective George Stacy helped instill a strong sense of justice in her, and she tries to live up to her own ideals every day. She doesn't always manage it, but she's determined to keep making the effort.

Stats

Rank: 4

Karma: 4

Health: 90

Damage Reduction: 0

Focus: 90

Damage Reduction: 0
Speed

Run: 6

Climb: 6

Jump: 3

Swim: 3

Swingline: 16

Flight: 16

Initiative: +3E

Abilities
Ability ScoreDefense ScoreNon-combat checks
Melee4145
Agility6168
Resilience3133
Vigilance3133
Ego2122
Logic2122
Damage

Melee: (dMarvel * 5)) + 4

Agility: (dMarvel * 6) + 6

Ego: (dMarvel * 4)) + 2

Logic: (dMarvel * 4)) + 2

Traits & Tags

Type: trait

Effect: Many people follow the character's work and treat them with the respect they deserve. By making an Ego check, the character can persuade their audience to provide help in the form of information or resources. The Narrator determined the TN of the Ego check based on the favor requested.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character has an edge on Agility checks made to perform acrobatics during a movement action

Restriction: N/A

Related: N/A

Type: trait

Effect: The character is an expert investigator. They have an edge on Vigilance checks to spot clues and on Logic checks related to interpreting clues. If they have access to a forensics lab at the time, they gain a second edge on such checks.

Restriction: N/A

Related: N/A

Type: trait

Effect: If the character fails an action check, they gain an edge on the check if they try the same action again on their next turn.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character relies on technology for powers. When they take damage that would render them unconscious, they can instead choose to lose all of their technology-related powers and remain conscious with 1 point of Health remaining. Assuming the character has access to parts and tools, lost powers can be repaired after a battle.

Restriction: N/A

Related: Sentient SuitTicket to Multiverse

Type: trait

Effect: The character has something weird (or even wonderful) about them. This causes people to have strong reactions to them, both good and bad. They have an edge on all Ego checks to persuade people inclined to like them and trouble on all Ego checks against people inclined to dislike them.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character acts heroically. They help people in need, and they do their best not to kill (even with people who might deserve it)

Restriction: The character cannot also be Villanous

Related: N/A

Type: tag

Effect: The character knows an older person they can ask for advice, even when it comes to having super-powers. This tag can be selected multiple times.

Restriction: N/A

Related: George Stacy

Type: tag

Effect: The character is responsible to certain people, places or organizations who rely on them. This tag can be selected multiple times, using many different categories. These include family, school, society, sports, work and so on.

Restriction: N/A

Related: School

Type: tag

Effect: The character's real identity is known to the public. This can make it easier for them to ask their friends and family (and even strangers) for help. Unfortunately, it also makes it easier for their enemies to find them and even to threaten those same friends and family.

Restriction: N/A

Related: Earth-65

Type: tag

Effect: The character's real identity is a secret to the public, and they must take precautions to mantain this status. This might help keep the people they care about safe from their enemies, but it can also cause strain in those same relationships.

Restriction: N/A

Related: Earth-616

Powers

Description: The character appears to be someone else

Duration: Permanent

Effect: The character instantly alters their appearance so that they appear to be someone else. The target number for anyone trying to see through the disguise is the character's Ego defense. If the character is impersonating someone known to the other person, that person has an edge.

Description: Environmental effects don't bother the character.

Duration: Permanent

Effect: The character is not harmed by intense cold or heat, the pressure of the deep seas or the intense radiation and vacuum of space. The player can choose any or all of these protections, as best fits with the character concept.

Description: The character can dodge fists quickly.

Duration: Permanent

Effect: The character can use their Agility defense score against Melee attacks too.

Description: The character is superhumanly strong.

Duration: Permanent

Effect: Treat the character as one size bigger for lifting, carrying, swinging and throwing things. They also add +1 to their Melee damage multiplier, and they gain a +1 bonus to Melee checks other than attacks.

Description: The character opens a portal to another universe.

Action: Standard

Duration: Concentration

Cost: 15

Effect: The character opens a glowing portal in a space next to them that moves anything that enters it between that space and its destination, which forms a matched glowing portal in the other place. The other end of the portal must be in a clear space in another universe that the character has been to. Anything can move through the portal in either direction until it is closed, which the character can do at will.

Description: The character moves from one universe to another.

Action: StandardMovement

Duration: Instant

Cost: 10

Effect: The character instantly moves from their current universe to another universe. For instance: from Earth-616 to Earth-65. When they move to the other universe, they can arrive in any place they've been to before. Otherwise, they arrive at the closest available corresponding space in the other universe.

Description: The character brings someone with them to another universe.

Action: StandardMovementReaction

Trigger: The target is grabbed.

Duration: Instant

Cost: 10

Effect: The character moves to a different universe, taking any person they are touching with them. If the target does not wish to come along, the character must grab them first. When they move to the other universe, they can arrive in any place they've been to before. Otherwise, they arrive at the closest available corresponding space in the other universe.

Description: The character can leap like a frog.

Duration: Permanent

Effect: The character gains the Jump movement mode with a Jump Speed equal to their Run Speed. They can jump this distance in any direction, vertically as well as horizontally.

Description: The character dodges attacks with a spiderlike scuttle.

Action: Reaction

Trigger: Someone makes an Agility attack against the character

Duration: Instant

Effect: The attacker has trouble on the attack. If the attack misses, the character can leap in any direction at their Jump Speed.

Description: The character has a sense of danger that tingles when threats are near.

Duration: Permanent

Effect: The character has an edge on initiative checks and on Vigilance checks to perceive danger. Enemies have trouble on Agility checks against the character's Vigilance defense. The character also gains a permanent +2 bonus to their Agility defense.

Description: The character strikes in a blur of punches, kicks and webbing.

Action: Standard

Duration: Instant

Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target. Make a single Melee check and compare it to the targets' Melee defenses.On a success, the affected target takes half regular damage. On a Fantastic success, the affected target takes full damage and is paralyzed by webbing. Breaking free from webbing requires a Melee check (target number 20). After the attacks, the character may run, jump or climb at half speed for free.

Description: The character can climb like a spider.

Duration: Permanent

Effect: The character can climb at a speed equal to their regular speed. Under normal conditions, they never lose their grip, no matter the angle of the surface.

Description: The character can snare a target in a web.

Action: Standard

Duration: Instant

Range: 10

Effect: The character makes a ranged attack on an enemy. If the attack is a success, the web paralyzes the enemy. On a Fantastic success, the enemy is also pinned. Breaking free from webbing requires a Melee check (target number 20).

Description: The character snares a foe in a web.

Action: Standard

Duration: Instant

Range: 10

Cost: 5

Effect: The character makes a ranged attack on an enemy. If the attack is a success, the character grabs the target with a web. On a Fantastic success, the target can also be pinned. Breaking free from webbing requires a Melee check (target number 20).

Description: The character can swing through the city on their webs.

Duration: Permanent

Effect: The character gains the swingline movement mode, with a Speed equal to triple their Run Speed. The reach of their swingline is equal to their Swingline Speed.

Description: The character creates a giant web to trap those within it.

Action: Standard

Duration: The character's rank times 15 minutes

Cost: 10

Effect: The character fills up to 5 spaces with sticky webs, and the affected spaces are considered difficult terrain.Any creature that starts its turn in or moves into an affected space must make an Agility check (target number 20) or be paralyzed by the webbing. Breaking free from webbing requires a Melee check (target number 20).