Spider-Man (Miles Morales)

Biography
Real name: Miles Morales
Height: 5'8
Weight: 160 lbs
Gender: Male
Eyes: Brown
Hair: Black
Size: Average
Distinguising Features:
Occupation: Student
Origin: Weird Science
Base: New York City
History
Born in an alternate universe (Earth-1610), high-school student Miles Morales was bitten by a genetically modified spider that granted him amazing spiderlike abilities. After witnessing the death of his universe's Spider-Man (Peter Parker), Morales decided to take on the hero's mantle and become the new Spider-Man. When Morales' universe was destroyed, he managed to escape to the main Marvel Universe (Earth-616), and the Molecule Man integrated Morales' past life and family into his new home, restoring some of them to life. Today, Morales attends the Brooklyn Visions Academy and adventures alongside the original Spider-Man, the Order of the Web (a team of Spider-Man-related heroes) and the Champions (a team of teenaged heroes), as well as establishing himself as a hero all his own.
Personality
Morales is an excellent student and a loyal friend.He remembers little of his old life on Earth-1610, but he is dedicated to making the most of his second chances on Earth-616 with his family. He looks up to Peter Parker as a mentor, but at the same time, he is determined to carve out his own path and become his own kind of hero.
Stats
Rank: 3
Karma: 3
Health: 90
Damage Reduction: 0Focus: 60
Damage Reduction: 0Speed
Run: 6
Climb: 6
Jump: 6
Swim: 3
Swingline: 18
Flight: 18
Initiative: +2E
Abilities
| Ability Score | Defense Score | Non-combat checks | |
|---|---|---|---|
| Melee | 3 | 13 | 4 |
| Agility | 5 | 15 | 7 |
| Resilience | 3 | 13 | 3 |
| Vigilance | 2 | 12 | 2 |
| Ego | 1 | 11 | 1 |
| Logic | 1 | 11 | 1 |
Damage
Melee: (dMarvel * 4)) + 3
Agility: (dMarvel * 5) + 5
Ego: (dMarvel * 3)) + 1
Logic: (dMarvel * 3)) + 1
Traits & Tags
Combat Reflexes
Type: trait
Effect: The character can react quickly in combat. This grants them one additional reaction each turn.
Restriction: N/A
Related: N/A
Free running
Type: trait
Effect: The character has an edge on Agility checks made to perform acrobatics during a movement action
Restriction: N/A
Related: N/A
Quick Learner
Type: trait
Effect: If the character fails an action check, they gain an edge on the check if they try the same action again on their next turn.
Restriction: N/A
Related: N/A
Surprising Power
Type: trait
Effect: The character can choose a power they normally wouldn't be able to use. The character will still need to have any prerequisite powers, but they can ignore rank and origin requirements. This trait can be selected multiple times.
Restriction: N/A
Related: Invisibility
Weird
Type: trait
Effect: The character has something weird (or even wonderful) about them. This causes people to have strong reactions to them, both good and bad. They have an edge on all Ego checks to persuade people inclined to like them and trouble on all Ego checks against people inclined to dislike them.
Restriction: N/A
Related: N/A
Heroic
Type: tag
Effect: The character acts heroically. They help people in need, and they do their best not to kill (even with people who might deserve it)
Restriction: The character cannot also be Villanous
Related: N/A
Mentor
Type: tag
Effect: The character knows an older person they can ask for advice, even when it comes to having super-powers. This tag can be selected multiple times.
Restriction: N/A
Related: Peter Parker
Obligation
Type: tag
Effect: The character is responsible to certain people, places or organizations who rely on them. This tag can be selected multiple times, using many different categories. These include family, school, society, sports, work and so on.
Restriction: N/A
Related: School
Secret Identity
Type: tag
Effect: The character's real identity is a secret to the public, and they must take precautions to mantain this status. This might help keep the people they care about safe from their enemies, but it can also cause strain in those same relationships.
Restriction: N/A
Related: N/A
Young
Type: tag
Effect: The character is a minor, under 18 years old. If possible, they must report in to their parents or guardians on a regular basis.
Restriction: N/A
Related: N/A
Powers
Evasion
Description: The character can dodge fists quickly.
Duration: Permanent
Effect: The character can use their Agility defense score against Melee attacks too.
Mighty 1
Description: The character is superhumanly strong.
Duration: Permanent
Effect: Treat the character as one size bigger for lifting, carrying, swinging and throwing things. They also add +1 to their Melee damage multiplier, and they gain a +1 bonus to Melee checks other than attacks.
Jump 1
Description: The character can leap like a frog.
Duration: Permanent
Effect: The character gains the Jump movement mode with a Jump Speed equal to their Run Speed. They can jump this distance in any direction, vertically as well as horizontally.
Spider-Dodge
Description: The character dodges attacks with a spiderlike scuttle.
Action: Reaction
Trigger: Someone makes an Agility attack against the character
Duration: Instant
Effect: The attacker has trouble on the attack. If the attack misses, the character can leap in any direction at their Jump Speed.
Spider-Sense
Description: The character has a sense of danger that tingles when threats are near.
Duration: Permanent
Effect: The character has an edge on initiative checks and on Vigilance checks to perceive danger. Enemies have trouble on Agility checks against the character's Vigilance defense. The character also gains a permanent +2 bonus to their Agility defense.
Spider-Strike
Description: The character strikes in a blur of punches, kicks and webbing.
Action: Standard
Duration: Instant
Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target. Make a single Melee check and compare it to the targets' Melee defenses.On a success, the affected target takes half regular damage. On a Fantastic success, the affected target takes full damage and is paralyzed by webbing. Breaking free from webbing requires a Melee check (target number 20). After the attacks, the character may run, jump or climb at half speed for free.
Venom Blast
Description: The character unleashes a bioelectric shock.
Action: Standard
Duration: Instant
Range: 5
Effect: The character makes a ranged attack. If the attack is a success, it does regular damage. On a Fantastic success, the attack does double damage, and if the target suffers any actual damage, they are also stunned for one round.
Wallcrawling
Description: The character can climb like a spider.
Duration: Permanent
Effect: The character can climb at a speed equal to their regular speed. Under normal conditions, they never lose their grip, no matter the angle of the surface.
Webcasting
Description: The character can snare a target in a web.
Action: Standard
Duration: Instant
Range: 10
Effect: The character makes a ranged attack on an enemy. If the attack is a success, the web paralyzes the enemy. On a Fantastic success, the enemy is also pinned. Breaking free from webbing requires a Melee check (target number 20).
Webgrabbing
Description: The character snares a foe in a web.
Action: Standard
Duration: Instant
Range: 10
Cost: 5
Effect: The character makes a ranged attack on an enemy. If the attack is a success, the character grabs the target with a web. On a Fantastic success, the target can also be pinned. Breaking free from webbing requires a Melee check (target number 20).
Webslinging
Description: The character can swing through the city on their webs.
Duration: Permanent
Effect: The character gains the swingline movement mode, with a Speed equal to triple their Run Speed. The reach of their swingline is equal to their Swingline Speed.
Webtrapping
Description: The character creates a giant web to trap those within it.
Action: Standard
Duration: The character's rank times 15 minutes
Cost: 10
Effect: The character fills up to 5 spaces with sticky webs, and the affected spaces are considered difficult terrain.Any creature that starts its turn in or moves into an affected space must make an Agility check (target number 20) or be paralyzed by the webbing. Breaking free from webbing requires a Melee check (target number 20).
Invisibility
Description: The character turns as transparent as glass.
Action: Standard
Duration: Concentration
Cost: 5
Effect: The character becomes invisible. They have an edge on Agility checks to sneak past people, and enemies have trouble on Vigilance checks to perceive them. It's even harder to spot things that are invisible but aren't moving. Characters must be actively trying to do so to be able to make a Vigilance check.