Marvel Multiverse Tools

Spider-Man (Miles Morales)

Spider-Man (Miles Morales)
Biography

Real name: Miles Morales

Height: 5'8

Weight: 160 lbs

Gender: Male

Eyes: Brown

Hair: Black

Size: Average

Distinguising Features:

Occupation: Student

Origin: Weird Science

Base: New York City

History

Born in an alternate universe (Earth-1610), high-school student Miles Morales was bitten by a genetically modified spider that granted him amazing spiderlike abilities. After witnessing the death of his universe's Spider-Man (Peter Parker), Morales decided to take on the hero's mantle and become the new Spider-Man. When Morales' universe was destroyed, he managed to escape to the main Marvel Universe (Earth-616), and the Molecule Man integrated Morales' past life and family into his new home, restoring some of them to life. Today, Morales attends the Brooklyn Visions Academy and adventures alongside the original Spider-Man, the Order of the Web (a team of Spider-Man-related heroes) and the Champions (a team of teenaged heroes), as well as establishing himself as a hero all his own.

Personality

Morales is an excellent student and a loyal friend.He remembers little of his old life on Earth-1610, but he is dedicated to making the most of his second chances on Earth-616 with his family. He looks up to Peter Parker as a mentor, but at the same time, he is determined to carve out his own path and become his own kind of hero.

Stats

Rank: 3

Karma: 3

Health: 90

Damage Reduction: 0

Focus: 60

Damage Reduction: 0
Speed

Run: 6

Climb: 6

Jump: 6

Swim: 3

Swingline: 18

Flight: 18

Initiative: +2E

Abilities
Ability ScoreDefense ScoreNon-combat checks
Melee3134
Agility5157
Resilience3133
Vigilance2122
Ego1111
Logic1111
Damage

Melee: (dMarvel * 4)) + 3

Agility: (dMarvel * 5) + 5

Ego: (dMarvel * 3)) + 1

Logic: (dMarvel * 3)) + 1

Traits & Tags

Type: trait

Effect: The character can react quickly in combat. This grants them one additional reaction each turn.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character has an edge on Agility checks made to perform acrobatics during a movement action

Restriction: N/A

Related: N/A

Type: trait

Effect: If the character fails an action check, they gain an edge on the check if they try the same action again on their next turn.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character can choose a power they normally wouldn't be able to use. The character will still need to have any prerequisite powers, but they can ignore rank and origin requirements. This trait can be selected multiple times.

Restriction: N/A

Related: Invisibility

Type: trait

Effect: The character has something weird (or even wonderful) about them. This causes people to have strong reactions to them, both good and bad. They have an edge on all Ego checks to persuade people inclined to like them and trouble on all Ego checks against people inclined to dislike them.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character acts heroically. They help people in need, and they do their best not to kill (even with people who might deserve it)

Restriction: The character cannot also be Villanous

Related: N/A

Type: tag

Effect: The character knows an older person they can ask for advice, even when it comes to having super-powers. This tag can be selected multiple times.

Restriction: N/A

Related: Peter Parker

Type: tag

Effect: The character is responsible to certain people, places or organizations who rely on them. This tag can be selected multiple times, using many different categories. These include family, school, society, sports, work and so on.

Restriction: N/A

Related: School

Type: tag

Effect: The character's real identity is a secret to the public, and they must take precautions to mantain this status. This might help keep the people they care about safe from their enemies, but it can also cause strain in those same relationships.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character is a minor, under 18 years old. If possible, they must report in to their parents or guardians on a regular basis.

Restriction: N/A

Related: N/A

Powers

Description: The character can dodge fists quickly.

Duration: Permanent

Effect: The character can use their Agility defense score against Melee attacks too.

Description: The character is superhumanly strong.

Duration: Permanent

Effect: Treat the character as one size bigger for lifting, carrying, swinging and throwing things. They also add +1 to their Melee damage multiplier, and they gain a +1 bonus to Melee checks other than attacks.

Description: The character can leap like a frog.

Duration: Permanent

Effect: The character gains the Jump movement mode with a Jump Speed equal to their Run Speed. They can jump this distance in any direction, vertically as well as horizontally.

Description: The character dodges attacks with a spiderlike scuttle.

Action: Reaction

Trigger: Someone makes an Agility attack against the character

Duration: Instant

Effect: The attacker has trouble on the attack. If the attack misses, the character can leap in any direction at their Jump Speed.

Description: The character has a sense of danger that tingles when threats are near.

Duration: Permanent

Effect: The character has an edge on initiative checks and on Vigilance checks to perceive danger. Enemies have trouble on Agility checks against the character's Vigilance defense. The character also gains a permanent +2 bonus to their Agility defense.

Description: The character strikes in a blur of punches, kicks and webbing.

Action: Standard

Duration: Instant

Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target. Make a single Melee check and compare it to the targets' Melee defenses.On a success, the affected target takes half regular damage. On a Fantastic success, the affected target takes full damage and is paralyzed by webbing. Breaking free from webbing requires a Melee check (target number 20). After the attacks, the character may run, jump or climb at half speed for free.

Description: The character unleashes a bioelectric shock.

Action: Standard

Duration: Instant

Range: 5

Effect: The character makes a ranged attack. If the attack is a success, it does regular damage. On a Fantastic success, the attack does double damage, and if the target suffers any actual damage, they are also stunned for one round.

Description: The character can climb like a spider.

Duration: Permanent

Effect: The character can climb at a speed equal to their regular speed. Under normal conditions, they never lose their grip, no matter the angle of the surface.

Description: The character can snare a target in a web.

Action: Standard

Duration: Instant

Range: 10

Effect: The character makes a ranged attack on an enemy. If the attack is a success, the web paralyzes the enemy. On a Fantastic success, the enemy is also pinned. Breaking free from webbing requires a Melee check (target number 20).

Description: The character snares a foe in a web.

Action: Standard

Duration: Instant

Range: 10

Cost: 5

Effect: The character makes a ranged attack on an enemy. If the attack is a success, the character grabs the target with a web. On a Fantastic success, the target can also be pinned. Breaking free from webbing requires a Melee check (target number 20).

Description: The character can swing through the city on their webs.

Duration: Permanent

Effect: The character gains the swingline movement mode, with a Speed equal to triple their Run Speed. The reach of their swingline is equal to their Swingline Speed.

Description: The character creates a giant web to trap those within it.

Action: Standard

Duration: The character's rank times 15 minutes

Cost: 10

Effect: The character fills up to 5 spaces with sticky webs, and the affected spaces are considered difficult terrain.Any creature that starts its turn in or moves into an affected space must make an Agility check (target number 20) or be paralyzed by the webbing. Breaking free from webbing requires a Melee check (target number 20).

Description: The character turns as transparent as glass.

Action: Standard

Duration: Concentration

Cost: 5

Effect: The character becomes invisible. They have an edge on Agility checks to sneak past people, and enemies have trouble on Vigilance checks to perceive them. It's even harder to spot things that are invisible but aren't moving. Characters must be actively trying to do so to be able to make a Vigilance check.