Marvel Multiverse Tools

Wolverine (Logan)

Wolverine (Logan)
Biography

Real name: James Howlett (a.k.a Logan)

Height: 5'3

Weight: 195 lbs. (300 lbs. with Adamantium)

Gender: Male

Eyes: Blue

Hair: Black

Size: Average

Distinguising Features: Retractable Adamantium clawsMuttonchops

Occupation: Military

Origin: High Tech: CyberneticsMutant

Base: Krakoa, Summer House (the Blue Area of the Moon)

History

Born in Canada in the late 1800s, James Howlett wandered the world under the name Logan. At one point, the Weapon X program captured him and bonded adamantium metal to his entire skeleton, including his retractable claws; his mutant healing factor enabled him to survive the experience. He escaped, but with large gaps in his memory. Logan later joined the X-Men and became a valued member of various X-teams. Over time, he recovered most of his memories. He was killed in recent years, but returned to life in time to help establish a new mutant nation on the island of Krakoa.

Personality

Logan can be cold-blooded and slow to trust others, but the restoration of his memory blunted those edges. He's still a no-nonsense man, but that's tempered with the wisdom age brings. After living as a loner for so long, he treasures his found family.

Stats

Rank: 4

Karma: 4

Health: 150

Damage Reduction: 1

Focus: 150

Damage Reduction: 1
Speed

Run: 5

Climb: 3

Jump: 3

Swim: 3

Swingline: 0

Flight: 0

Initiative: +4E

Abilities
Ability ScoreDefense ScoreNon-combat checks
Melee7177
Agility2122
Resilience5155
Vigilance4144
Ego1111
Logic1111
Damage

Melee: (dMarvel * 4)) + 7

Agility: (dMarvel * 4) + 2

Ego: (dMarvel * 4)) + 1

Logic: (dMarvel * 4)) + 1

Traits & Tags

Type: trait

Effect: The character is always mentally prepared for any sort of trouble to start. Add +30 Focus.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character often loses control of their temper. Any time they take physical damage, they must make an Ego check with a TN equal to the amount of damage done. If they fail, they go berserk and must charge at full speed into combat with the enemy who hurt them. Being berserk gives the character an edge on all close attacks and adds +2 to their Melee, Resilience and Ego defenses. However, it takes -2 from their Agility defense, and they cannot use ranged weapons. If the character defeats the enemy who hurt them, they must then charge to attack the next closest foe. At the end of the character's turn, they lose 5 Focus. When their Focus is reduced to the point that the character could not voluntarily spend any more Focus—or if there are no enemies in sight-the berserk state automatically ends.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character knows how to handle themselves better than most. They have an edge on Melee attacks against enemies of Rank 1.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character can react quickly in combat. This grants them one additional reaction each turn.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character knows someone with access to and knowledge of a particular field. The connection could be a reporter, a police officer, a politician, a mobster and so on. By making an Ego check, the character can call on their contact to provide help in the form of clues, information or resources. The Narrator determines the TN of the Ego check based on the favor requested. This trait can be selected multiple times, using many different types. These include Celebrities, Community, Criminal, Espionage, Military, Outsiders, Police, Professional, Sources, Super Heroes and so on.

Restriction: N/A

Related: Military

Type: trait

Effect: The character has an additional origin. This trait can be selected multiple times, but each time must be cleared with the Narrator. Take care to make sure that the origins make some kind of sense when combined together.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character is trained to always keep an eye out for trouble. They have an edge on initiative checks.

Restriction: N/A

Related: N/A

Type: trait

Effect: The character relies on technology for powers. When they take damage that would render them unconscious, they can instead choose to lose all of their technology-related powers and remain conscious with 1 point of Health remaining. Assuming the character has access to parts and tools, lost powers can be repaired after a battle.

Restriction: N/A

Related: Adamantium Skeleton

Type: tag

Effect: The character looks very different than the average person (wherever they happen to be) and cannot easily hide their identity. When this tag appears in origins in this chapter, it may give other useful information, like whether an extreme appearance is common.

Restriction: Only in Alternate Forms

Related: N/A

Type: tag

Effect: There's someone out there who has sworn to defeat the character. The enemy is of at least the same rank as the character and is obsessed with bringing them down. This tag can be taken multiple times, but it should be reserved for truly obsessed foes.

Restriction: N/A

Related: Sabretooth

Type: tag

Effect: The character acts heroically. They help people in need, and they do their best not to kill (even with people who might deserve it)

Restriction: The character cannot also be Villanous

Related: N/A

Type: tag

Effect: The character is a member of a group of people who are persecuted for simply being themselves.

Restriction: N/A

Related: N/A

Type: tag

Effect: As a mutant, the character is automatically a citizen of the island-nation of Krakoa and can travel to and from there freely. Also, if they are killed and the Five—a group of powerful mutants—are able to work together, the character can be resurrected into an identical new body with most of their memories intact. If killed in Otherworld, the character can still be resurrected, but they will be changed in unpredictable ways. Just how this might affect the character is up to the Narrator.

Restriction: For Mutants only

Related: N/A

Type: tag

Effect: The character's real identity is known to the public. This can make it easier for them to ask their friends and family (and even strangers) for help. Unfortunately, it also makes it easier for their enemies to find them and even to threaten those same friends and family.

Restriction: N/A

Related: N/A

Type: tag

Effect: The character has mutant genes that cause them to develop super-powers.

Restriction: For Mutants only

Related: N/A

Powers

Description: The character has the moves and is hard to hit.

Duration: Permanent

Effect: The character can use their Melee defense score against Agility attacks too.

Description: The character is a tricky one!

Action: Reaction

Trigger: The character makes an attack.

Duration: Instant

Cost: 5

Effect: Once per battle, when the character is attacking targets of equal or higher rank, the character automatically rolls a 1 on their Marvel die, and that die cannot be affected by trouble. If the character is attacking multiple targets, all the targets must be of equal or higher rank.

Description: The character heals amazingly fast.

Duration: Permanent

Effect: At the end of the character's turn, they regain Health equal to their Resilience. (This works outside of combat too, quickly bringing them back to full Health.)

Description: The character has superior senses.

Duration: Permanent

Effect: The character can sense things roughly twice as far away as normal. They also have an edge on Vigilance checks to perceive things, and enemies have trouble on checks they make to sneak past the character.

Description: Adamantium Claws [+1 damage multiplier]

Duration: Permanent

Effect: The character is known for owning and using a unique and powerful weapon, like Mjolnir (Thor's hammer) or Captain America's shield. The Narrator must approve the details of this weapon. This power can be taken more than once, but each time must be with a different weapon.

Description: The character's bones have been reinforced or replaced with a super-strong alloy or metal.

Duration: Permanent

Effect: The character gains Health Damage Reduction 1.

Description: The character has protection against mental assaults.

Duration: Permanent

Effect: Any damage multiplier for attacks against the character's Focus is reduced by 1. If this power is part of a battle suit, the power is integrated into a removable helmet. Otherwise, it's a part of the character. If this power stems from armor or anything else removable-like Magneto's helmet—the character should apply the Tech Reliance trait to it.

Description: The character enters an aggressive attack stance, ready to strike in any direction.

Action: Standard

Duration: Concentration

Effect: The character doubles their Melee ability bonus to damage.

Description: The character snags an enemy.

Action: Standard

Duration: Instant

Cost: 5

Effect: The character makes a close attack. If the attack is a success, the enemy takes regular damage and is grabbed. On a Fantastic success, the target takes double damage instead and is pinned too.

Description: The character finds a weak spot and exploits it.

Action: Reaction

Trigger: A Fantastic success on an attack using the character's weapon that deals at least 1 point of damage

Duration: Instant

Cost: 5

Effect: The character makes a Melee attack against the target's Resilience defense score. If the attack is a success, the damage it does ignores Health Damage Reduction. On a Fantastic success, the target suffers double damage and the weapon's special effect.

Description: The character's weapons lash out!

Action: Standard

Duration: Instant

Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target). Make a single Melee check and compare it to the targets' Melee defenses. On a success, the affected target takes half regular damage. On a Fantastic success, the affected target takes full damage, and the character can make a bonus attack with this power against any target within reach, with the same effect.

Description: The character channels their rage into a devastating blow.

Action: Standard

Duration: Instant

Cost: 5

Effect: The character makes a close attack with an edge. For this attack, add +1 to the character's Melee damage bonus for every 2 points of Focus they spend. On a success, an affected target takes that total damage. On a Fantastic success, an affected target takes double that total damage and suffers the weapon's special effect.

Description: The character's weapons smash into the foe.

Action: Standard

Duration: Instant

Cost: 10

Effect: The character splits their attack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target. Make a single Melee check and compare it to the targets' Melee defenses. For these attacks, add +1 to the character's Melee damage bonus for every 2 points of Focus they spend. On a success, an affected target takes half that total damage. On a Fantastic success, an affected target takes full damage and suffers the weapon's special effect.

Description: The character hits hard and keeps moving!

Action: Standard

Duration: Instant

Effect: The character makes a close attack with an edge on an enemy. If the attack is a success, the enemy takes regular damage, and the character can make an additional movement up to half their Run Speed for free. On a Fantastic success, the enemy takes double damage and suffers the weapon's special effect.

Description: Seeing the enemy off balance, the character strikes back.

Action: Reaction

Trigger: An enemy makes a close attack against the character that fails.

Duration: Instant

Effect: The character makes a close attack on the enemy who just missed them. If the attack is a success, the enemy takes regular damage. On a Fantastic success, the enemy takes double damage and suffers the weapon's special effect.

Description: The character hews a path through their foes.

Action: Standard

Duration: Instant

Cost: 15

Effect: The character makes a Melee check and compares that against the Melee defense of every enemy within their reach. Any enemy the attack succeeds against takes half regular damage. On a Fantastic success, those enemies take full regular damage instead and suffer the weapon's special effect. The character may then pay 15 more Focus to do the same thing again-before which they can move up to half their Speed with whatever is left from their normal movement action. They can keep doing this until they run out of Speed or Focus. Each target can only be affected by this attack by this character once per round.

Description: The character strikes a felling blow.

Action: Standard

Duration: Instant

Effect: The character makes a close attack. If the attack is a success, the enemy takes regular damage. On a Fantastic success, the enemy takes double damage and suffers the weapon's special effect.

Description: The character assaults a foe with a tornado of whirling attacks.

Action: Standard

Duration: Instant

Cost: 5

Effect: The character makes an Agility check and compares it against the Agility defense of every enemy within their reach. If an attack is a success, the enemy takes half regular damage. On a Fantastic success, the enemy takes full damage and suffers the weapon's special effect.