Omniversal Travel
Description
There are three different types of Omniversal Travel incorporated into the power set. They all allow a character to move between different dimensions, but the key difference comes down to which dimensions the character has access to. If the character wants to move through space in a single dimension, they should look to the Teleportation power set instead. Dimensional: These powersallow the characterto move between dimensions that are attached to their current universe. This can include places like Limbo, Beyond and the Negative Zone. Whileit's true that some fundamental dimensions connect to multiple universes, when a character travels to one of these dimensions with these powers, they return to their own universe, not one of the others in the Multiverse. If they want to jump to a different universe, they should have multiversal powers instead. Multiversal: These powers permit the character to travel between different universes-from, say, Earth-616 to Earth-65. These are usually universes that are closely aligned with Earth-616. They might differ in details-even vitally important ones-but the way the universes work generally remains the same. Ifthecharacterwishes to move into different dimensions attached to one of these universes, they should have dimensional powers instead. Time: Traveling throughtime is technically a multiversal-travel power, as it moves people from their universe to one that looks like itbut is set at a different time. Traveling into the future moves the character into a possiblefuture, and the farther out that future is, the less certain itis. Traveling ten years into the future, for instance, allows for lots of points of substantial divergence, while traveling ten seconds into the future usually does not. Players and Narrators should be extremely cautious with all of these powers, but especially with time-travel powers. They are ripe for abuse by both the unethical and the well-intentioned. Without care, characters can find themselves trapped in a time or place that differs fundamentally from the one they wished to be in. Characters are not allowed to time-travel to a previous time in a battle, as doing so at such a crucial juncture would transport them into an alternate universe instead. At the Narrator's discretion, characters that abuse their time-travel powers can expect a visit from the Time Variance Authority, Kang the Conqueror or any number of other powerfultime-travelers who don't appreciate someone mucking around with the timeline. Those who fail to mend their wayscan expect such visits to be anything but friendly.